Source code for gloopy.util.gl_wrap

'''
Wrap any OpenGL functions which are fiddly to access via the raw bindings.
'''

from OpenGL import GL
from OpenGL.GL.ARB import vertex_array_object

[docs]def glGenVertexArray(): ''' Return the integer ID of the created vertex object array ''' vao_id = GL.GLuint(0) vertex_array_object.glGenVertexArrays(1, vao_id) return vao_id.value